Unity iPhone - Player displays differently than on iPhone

Hi all,

please see the attached image which shows how the iPhone displays my content (left), compared with how the Unity player displays everything (right). Note how it's squahsed in X when on the iPhone. Images/buttons are sprites, using SpriteManager. Why would this happen?

thanks

Mat

alt text

At last I figured it out (lots of head scratching and hair pulling later)

Camera.ResetAspect();

I don't believe I was ever actually setting aspect, but rather just setting orthographic size, but either way, ResetAspect() is your friend in this case! :)

Thanks

Mat