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How do I put alot of point lights into my seen without the game lagging? I do not use shadows, just unity free.
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Wait for Unity 3.0, which has deferred rendering. Ah thought i might have to, does that mean i can put loads of lights in a scene and still get smooth playback?
Jun 27 '10 at 11:54 AM
Fishman92
Yes - Performance is based on how many pixels the light touches in deferred rendering, so as long as you don't have too many lights in the same place, you'll be fine
Jun 27 '10 at 02:56 PM
Mike 3
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Well you could work out yourself when they need to turn on and off by code. Depending on your level design you could create zones that Enable/Disable lights that are out of sight. Unity does that anyway when you go over the pixel light limit set in quality settings
Jun 27 '10 at 02:55 PM
Mike 3
nahhh, that doesn't work, i think a script would be better
Jun 27 '10 at 06:09 PM
Fishman92
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