|
Hi, I'm making a grid of terrains. I make sure that the vertexes of neighbouring terrains match, so there are no gaps. There is one problem though, the normals of the vertexes don't match, so there is a very noticeable line in the shading. Is there any way to edit the vertex normals of a terrain? Thanks ! -P
(comments are locked)
|
|
In this answer one commenter said that you have to call "Terrain.Flush()" after you set the neighbours to fix the terrain normals.
(comments are locked)
|

I managed to reduce the line by fiddling a bit with the texture and it's tiling, though the normals still cause a bit of a problem. Anyone?
I now added grass, and this also masks this edge, though still visible. Bump?