So, I'm making a 2D Platformer. I've been able to add some nifty features, but lately I've run into a problem. I would like my character to only move on the X and Y axis without any movement in the Z axis. Everytime I collide with a box, my character falls off the platform on the Z axis which I don't want. I've heard about configurable joints, but I'm still unclear about this all.
thanks man this helped me so much since my game had a majour bug that made it that if you landed right you’d be sendt off of the map so I had to add barriers but you could use those barriers to jumo infinitely
Hi, I’m trying to do a similar thing, but I’m just wondering if its possible to make a script that instead of saying “continuously set z to 0” it would say something like “the z can never change to be anything other than 0 in the first place”. Its because if I use this script and I walk into a collider thats facing diagonally (i’m making a 2.5d game, and ill try to not have any diagonal colliders, but it might not be completely possible), you can glitch through it, and it goes all messed up.