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Unity iPhone: Dropped framerate with only partial CPU+GPU usage

The game's frame rate is dropping to 14-15fps, but when profiling with Xcode's instruments, it reveals that only 50% of cpu is being used on the device (iPad 1), and even less of the GPU. Could there be any other factors that would cause a frame rate drop?

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asked Jan 17 '12 at 04:53 PM

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miketucker
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asked: Jan 17 '12 at 04:53 PM

Seen: 629 times

Last Updated: Jan 17 '12 at 04:53 PM