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I just found that I can change my ios game's fps by changing the variable at AppController file, but how can I change 30 fps limitation on Android platform?
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I tried But it's difficult to tell if it's made a difference because I'm running on a pretty poor device. It looks a little different! Can anyone confirm? Yes, I confirm. "targetFrameRate" specifies the desired framerate, not the guaranteed one: if your application runs on a slow device, the difference in performance could obviously be unnoticeable. However, I'm not sure that targetFrameRate is available on Android, 'cause the OP already looked here: http://answers.unity3d.com/questions/12281/iphone-can-i-tell-unity-to-run-at-60hz-rather-than.html By the way, @wzx104, I heard many people advise against the overcoming of the 30 fps threshold, on Android: your battery wouldn't have a long life.
Jan 17 '12 at 01:25 PM
BiG
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@BiG, I tried to set targetFrameRate=60,-1,or others, however, my android phone still run below 30 frames, even there was nothing to render. I am sure that my android phone can run more than 30 fps and our game really need a higher frame rate. Thank you very much! Still waiting for the answer...
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