What is the best way to load information mapped to a Game Object from a server? Objects in my game will have extra data and information attached to them but this information will be on a server and fetched at run time via the use of asset bundles if they're needed. As far as I'm aware asset bundles can not contain scripts so how do I do this?
To further elaborate, the player will walk up to an object and upon selecting it, an asset bundle is downloaded and the information about the object displayed.
It needs to be done this way as I'm developing for the iPhone/ iPad so don't want to waste memory on having information preloaded when it might not be needed.
Any advice would help, thanks.