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Hi, my game consists of two characters which means i have two character controllers (default). Whenever i switch cameras and move both characters move together, when i only need to move the character i am focusing on. To switch between characters i use this code (Characters have 2 cameras each) : Character1 > Camera 1 and 2
var camera1 : Camera;
var camera2 : Camera;
var camera3 : Camera;
var camera4 : Camera;
public var startCamera : int = 1;
function Start ()
{
camera1.enabled = true;
camera2.enabled = true;
camera3.enabled = false;
camera4.enabled = false;
startCamera = 1;
}
function Update ()
{
if (Input.GetKeyDown ("c") && (startCamera == 1))
{
startCamera = 3;
camera1.enabled = false;
camera2.enabled = false;
camera3.enabled = true;
camera4.enabled = true;
}
else if (Input.GetKeyDown ("c") && (startCamera == 3))
{
startCamera = 1;
camera1.enabled = true;
camera2.enabled = true;
camera3.enabled = false;
camera4.enabled = false;
}
}
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I am guessing that your character controllers are listening on user inputs and do not know if the character is actually active or not. In that case you can add a simple if-statement which checks if the character is currently active and should be moved / controlled or not. For example you could check on the startCamera variable or define a flag in the controller script, which you turn on or off when you switch characters. erm ohk ty will try
Jan 19 '12 at 12:16 PM
malcolmtwl
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This is the new code, i renamed the charactercontrollers differently and used this in my camera switcher code
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var camera1 : Camera; var camera2 : Camera; var camera3 : Camera; var camera4 : Camera; var Tumble : MonoScript; var Blueboy : MonoScript; public var startCamera : int = 1; function Start () { camera1.enabled = true; camera2.enabled = true; camera3.enabled = false; camera4.enabled = false; startCamera = 1; Tumble.enabled = true; Blueboy.enabled = false; } function Update () { if (Input.GetKeyDown ("c") && (startCamera == 1)) { startCamera = 3; camera1.enabled = false; camera2.enabled = false; camera3.enabled = true; camera4.enabled = true; Tumble.enabled = false; Blueboy.enabled = true; } else if (Input.GetKeyDown ("c") && (startCamera == 3)) { startCamera = 1; camera1.enabled = true; camera2.enabled = true; camera3.enabled = false; camera4.enabled = false; Tumble.enabled = true; Blueboy.enabled = false; } }
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