Singling out mutiple Character movement

Hi, my game consists of two characters which means i have two character controllers (default). Whenever i switch cameras and move both characters move together, when i only need to move the character i am focusing on.

To switch between characters i use this code (Characters have 2 cameras each) :

Character1 > Camera 1 and 2

Character2 > Camera 3 and 4

var camera1 : Camera; 
var camera2 : Camera; 
var camera3 : Camera;
var camera4 : Camera;

public var startCamera : int = 1;

function Start () 
{ 
   camera1.enabled = true; 
   camera2.enabled = true; 
   camera3.enabled = false;
   camera4.enabled = false;
   startCamera = 1;
} 

function Update () 
{ 
   if (Input.GetKeyDown ("c") && (startCamera == 1))
   { 
      startCamera = 3;
      camera1.enabled = false; 
      camera2.enabled = false; 
      camera3.enabled = true;
      camera4.enabled = true;
   } 

   else if (Input.GetKeyDown ("c") && (startCamera == 3))
   { 
     startCamera = 1;
      camera1.enabled = true; 
      camera2.enabled = true; 
      camera3.enabled = false;
      camera4.enabled = false;
   }
 }

I am guessing that your character controllers are listening on user inputs and do not know if the character is actually active or not. In that case you can add a simple if-statement which checks if the character is currently active and should be moved / controlled or not.

For example you could check on the startCamera variable or define a flag in the controller script, which you turn on or off when you switch characters.

This is the new code, i renamed the charactercontrollers differently and used this in my camera switcher code

var camera1 : Camera;
var camera2 : Camera;
var camera3 : Camera;
var camera4 : Camera;

var Tumble : MonoScript; var Blueboy : MonoScript;

public var startCamera : int = 1;

function Start () { camera1.enabled = true; camera2.enabled = true; camera3.enabled = false; camera4.enabled = false; startCamera = 1; Tumble.enabled = true; Blueboy.enabled = false; }

function Update () { if (Input.GetKeyDown (ā€œcā€) && (startCamera == 1)) { startCamera = 3; camera1.enabled = false; camera2.enabled = false; camera3.enabled = true; camera4.enabled = true;

Tumble.enabled = false;
Blueboy.enabled = true;
}

else if (Input.GetKeyDown (ā€œcā€) && (startCamera == 3)) { startCamera = 1; camera1.enabled = true; camera2.enabled = true; camera3.enabled = false; camera4.enabled = false;

Tumble.enabled = true;
Blueboy.enabled = false;
} }