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I want to create a list of buttons from an array, with for each button a texture, but how can i place buttons, with each a specific position and it's own texture and values from an array. The whole idea behind this is to create some kind of app drawer for windows, so each button has to open a specific program on the computer. If anyone has an idea about this. please let me know
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If you're generating buttons in a pattern, you can use for loops. Example:
This will mass create and check buttons in each array item. It's important to say that
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Just create a struct with two public members ("Rect buttonRect" and "Texture buttonTexture"), finally declare the list object as array of your struct but how can it place the buttons then? :S still a noob in GUI scripting:P
Jan 16 '12 at 03:52 PM
Raymond 2
sorry i put it as answer, always forget that i can comment
Jan 16 '12 at 03:52 PM
Raymond 2
This is my current script, how could i edit this so that the buttons link to the different applications, then i would be happy already if i know that. import System.Diagnostics; var stringPath = "../"; //All icon textures var btnTexturePS : Texture; //All application links var appLink : String[]; var selGridInt : int = 0; var selStrings : String[] = ["Grid 1", "Grid 2", "Grid 3", "Grid 4"]; function OnGUI () { }
Jan 16 '12 at 03:54 PM
Raymond 2
Excuse me, but are you using C# or JS? You imported something, that's from C#, but the variable definitons look like JS.
Jan 16 '12 at 04:02 PM
Kroltan
i write in JS, but the cde works fine so it seems it's JS, and as far as i see, it's written as JS
Jan 16 '12 at 04:05 PM
Raymond 2
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I just gave someone else an example of creating a grid of buttons from a multidimentional array on this question... Infect the blank cubes Take a look at it. It might me of some help to you as well. -Larry
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