Before updating to Windows 10 you may need to return your Pro license. More information here

Button list from array

I want to create a list of buttons from an array, with for each button a texture, but how can i place buttons, with each a specific position and it's own texture and values from an array. The whole idea behind this is to create some kind of app drawer for windows, so each button has to open a specific program on the computer. If anyone has an idea about this. please let me know

more ▼

asked Jan 16, 2012 at 03:31 PM

avatar image

Raymond 2
174 107 77 88

(comments are locked)
10|3000 characters needed characters left

4 answers: sort voted first

If you're generating buttons in a pattern, you can use for loops. Example:

function OnGUI(){
    for (var 1 : int = 0; i <= yourArray.length; i++){
        yourArray[i] = GUI.Button(Rect(10*i,0,10,10),image[i]);
        if (yourAray[i]){
            //Your code here

This will mass create and check buttons in each array item. It's important to say that yourArray will hold the buttons (boolean value), not their content. Just put your code in the defined spade and you're done. P.S.: This example will create a row of buttons. It's recommendable that you use a grid generator intead if you plan to display multiple rows (that's very easy to find).

image is the array of icons for your buttons. You can also use text if youd efine as a String array.

more ▼

answered Jan 16, 2012 at 03:53 PM

avatar image

84 34 26 31

(comments are locked)
10|3000 characters needed characters left

Just create a struct with two public members ("Rect buttonRect" and "Texture buttonTexture"), finally declare the list object as array of your struct

more ▼

answered Jan 16, 2012 at 03:47 PM

avatar image

2.1k 1 3 15

but how can it place the buttons then? :S still a noob in GUI scripting:P

Jan 16, 2012 at 03:52 PM Raymond 2

sorry i put it as answer, always forget that i can comment

Jan 16, 2012 at 03:52 PM Raymond 2

This is my current script, how could i edit this so that the buttons link to the different applications, then i would be happy already if i know that.

import System.Diagnostics;

var stringPath = "../";

//All icon textures

var btnTexturePS : Texture;

//All application links

var appLink : String[];

var selGridInt : int = 0;

var selStrings : String[] = ["Grid 1", "Grid 2", "Grid 3", "Grid 4"];

function OnGUI () {

 selGridInt = GUI.SelectionGrid (Rect (25, 25, 200, 50), selGridInt, selStrings, 2);


Jan 16, 2012 at 03:54 PM Raymond 2

Excuse me, but are you using C# or JS? You imported something, that's from C#, but the variable definitons look like JS.

Jan 16, 2012 at 04:02 PM Kroltan

i write in JS, but the cde works fine so it seems it's JS, and as far as i see, it's written as JS

Jan 16, 2012 at 04:05 PM Raymond 2
(comments are locked)
10|3000 characters needed characters left

I just gave someone else an example of creating a grid of buttons from a multidimentional array on this question... Infect the blank cubes

Take a look at it. It might me of some help to you as well.


more ▼

answered Jan 16, 2012 at 08:19 PM

avatar image

Larry Dietz
567 26 28 39

(comments are locked)
10|3000 characters needed characters left

Problem with that, is it uses 1 draw call per button, very slow, for like 10x10 buttons is 100 draw calls. here is a button using whatever texture you want, it returns number of button clicked on your texture:

   function OnGUI(){
             var gridpixels = 20;//pixels per grid square
             var gidxsquares = 12;//num squares in x direction
             if (GUI.Button(Rect(320,10,240,60),fctbutton,GUIStyle.none))
             var xpos = Input.mousePosition.x - 320 ;
             var ypos = Screen.height - Input.mousePosition.y -10;
             var result =  Mathf.Floor(xpos / gridpixels) + Mathf.Floor(ypos / gridpixels)*gidxsquares + 1;//plus 1 at end for not zero first square
             print (result);


more ▼

answered Jun 09, 2014 at 07:35 AM

avatar image

335 7 20 36

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here



Answers and Comments



asked: Jan 16, 2012 at 03:31 PM

Seen: 4602 times

Last Updated: Jun 09, 2014 at 10:25 AM