How do you stop 3D text pixelation when increasing the "character size"???

How do you stop 3D text pixelation when increasing the "character size"???

I was told that you could duplicate the font and increase the size then re-import (or something like that).

How can you do this?

Or is there an easier way?

Unity 2.x uses a bitmap font, so there's a fixed amount of pixel data per font character. There's an answer here as to how to increase the size of the pre-rendered font here: http://answers.unity3d.com/questions/13505/how-do-you-increase-gui-text-font-size