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In C# one can do the following: How can i do the same thing in Boo? I have searched quite a bit in google, unity and boo sites but i couldn't find anything.
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There is an example available at http://unity3d.com/support/documentation/Manual/Platform%20Dependent%20Compilation.html Thanks for the reply! I have found that entry in the Manual, but it doesn't really help. The example shows only how to check for defined variables. I did some more research and i found out that Boo doesn't support preprocessor directives yet. They may add this feature in the next version.
Jan 26 '12 at 01:15 PM
Ryndor
This is a surprise to me. I have written quite powerful macros in boo. It has the power to way beyond its competitors, but it's poorly documented. I also have trouble with unity and the ifdef's.
Feb 21 '12 at 03:08 AM
steinbitglis
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