Why does our small Unity executable seem to play different on other pcs?

Hi Unity3d gurus

Why does our small Unity executable seem to play different on other pcs? (Not always it seems)

We have a client presentation today and the level plays good on the workstation. However on the laptop I use for presentations the character immediately flies up with the WASD keys. I cant use this for the presentation so I have to try the clients laptop as a workaround.

Why is this and can this be fixed to help future presentations?

Rgds

AB

The first thing that sprang to mind is that it's a problem with how you're moving the character with respect to the FPS

If the other laptop and your desktop are hitting much higher FPS valus than your laptop, it could be that you're adding too little gravity per time, or too much upwards force

Without seeing the script(s) this is the best I can answer however