There seems to be a few different ways to save and load data in Unity3D. For mobile OS's such as iOS5 is it acceptbale to save to PlayerPrefs or is that discouraged?
Jan 14 '12 at 09:06 AM
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity. Check out our FAQ for more information.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: Jan 14 '12 at 09:06 AM
Seen: 792 times
Last Updated: Jan 14 '12 at 09:06 AM
Problems with Playerprefs script
Saving with PlayerPrefs? How it works?
Saving Scenes and loading GameObjects?
Saving and load from player prefs in Unity3D on mobile devices??
Saving and loading game with PlayerPrefs
PlayerPrefs logic and bool?
AddComponent(ScriptN) based on what PlayerPrefs has
Storing in PlayerPref based on timer
PlayerPrefs for saving strings