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3DS MAX/ MAYA = Unity + Kinect body rigging?

I understand that the Kinect creates a skeleton for your body and follows it for sensors, but is there a way of connecting the sensor for the skeleton that the Kinect produces to correspond with the Rig of a character you have created?

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asked Jan 13 '12 at 09:18 PM

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asked: Jan 13 '12 at 09:18 PM

Seen: 979 times

Last Updated: Jan 13 '12 at 09:18 PM