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[Closed] Unity or Custom Engine?

As a relatively inexperienced programmer (1-2 years), I have became increasingly interested in developing games.

The question is though should I go through the process of creating my own engine or framework from scratch or simply skip the "grass roots" development and jump straight into Unity?

On the other hand should I start with a game framework such as XNA or LibGDX, or again is it better to start from scratch?

I ask this just to get an idea of what peoples views are on the benefits/negatives of creating your own engine or framework.

Thanks in advance.

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asked Jan 12 '12 at 08:07 PM

Throwaway gravatar image

Throwaway
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Well Unity(in its current state) can do so much more than a homemade engine. Unity has been in development for approx. 7 years with many employees developing it. It will offer much more in its current state than a homemade engine will ever offer in its first many years. But creating your own engine has lots of benefits.

Jan 12 '12 at 08:27 PM OrangeLightning

Inappropriate for this site.

Jan 12 '12 at 08:38 PM Jessy
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The question has been closed Jan 12 '12 at 09:16 PM by Eric5h5 for the following reason:

Question is off-topic or not relevant


1 answer: sort voted first

Creating your own engine first without trying an existing one is doomed to failure.

You should try several engine/tools/SDK, make their respective tutorials and then decide whether it is worth it to create your own engine.

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answered Jan 12 '12 at 08:38 PM

Kryptos gravatar image

Kryptos
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asked: Jan 12 '12 at 08:07 PM

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Last Updated: Jan 12 '12 at 08:38 PM