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As a relatively inexperienced programmer (1-2 years), I have became increasingly interested in developing games. The question is though should I go through the process of creating my own engine or framework from scratch or simply skip the "grass roots" development and jump straight into Unity? On the other hand should I start with a game framework such as XNA or LibGDX, or again is it better to start from scratch? I ask this just to get an idea of what peoples views are on the benefits/negatives of creating your own engine or framework. Thanks in advance.
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The question has been closed Jan 12 '12 at 09:16 PM by Eric5h5 for the following reason:
Question is off-topic or not relevant
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Creating your own engine first without trying an existing one is doomed to failure. You should try several engine/tools/SDK, make their respective tutorials and then decide whether it is worth it to create your own engine.
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Well Unity(in its current state) can do so much more than a homemade engine. Unity has been in development for approx. 7 years with many employees developing it. It will offer much more in its current state than a homemade engine will ever offer in its first many years. But creating your own engine has lots of benefits.
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