As a relatively inexperienced programmer (1-2 years), I have became increasingly interested in developing games.
The question is though should I go through the process of creating my own engine or framework from scratch or simply skip the “grass roots” development and jump straight into Unity?
On the other hand should I start with a game framework such as XNA or LibGDX, or again is it better to start from scratch?
I ask this just to get an idea of what peoples views are on the benefits/negatives of creating your own engine or framework.
Thanks in advance.