I updated my iPhone to the new OS 4.0 last night and today went to build my unity iPhone game/app and everything built ok, but the message I got at the end was "No provisioned iPhone OS device is connected". Looking at the Xcode organiser, it shows my connected device with an amber icon next to it, and all my provisioning profiles show up as "Installed" but also with an amber icon.
Is there something I need to do to make the existing provisioning profiles work since updating to OS 4.0?
If you're not using the iOS4 SDK you won't be able to use your device with iOS4 installed on it for debug/release builds. You can still make an ad hoc build and install it through iTunes, though.
answered Jun 24 '10 at 12:35 AM
I have a developer license. I've used it to build apps using adobe air. I own Unity Pro, and just downloaded Unity 3.5 demo which seems to be able to build to IOS by itself? Is that correct?
Anyway, when I try to build to IOS, it says:
error building Player: Exception: iPhoneBundleIdentifier has not been set up.
I assume it wants my provisioning file and all that but I can't google find anything telling me how to set that up in Unity.
If possible I'd like to do it without xCode, it's a huge download and I don;t want to work in xCode, I want to work in Unity.
Can someone please answer this question?? How are we supposed to build games for the iPhone with Unity if Apple will no longer accept them??
answered Jul 07 '10 at 02:03 PM