Wait for Target FPS (3.5B6)

Hello - alot of my resources are getting thrown away by “Wait For Target FPS” instruction on my profiler… anyone know what it is, if it’s normal?
I’m building on the flash platform, on a 32Bit edition of unity on 64-bit windows…
I’m currently running an integrated i3-non sandy GPU

The ‘Wait for Target FPS’ is a symbolic ‘padding’ on your frames, to make them match up to the refresh rate on the monitor. Unfortunately, the V-Sync in Unity is utter crap, and doesn’t actually fix tearing (which is the only point of it!). It’s perfectly normal, and it doesn’t actually cause any slowdown. If you want a better view of the frame-by-frame breakdown in the profiler, just turn V-Sync off- all that stuff will go away. In fact, if you’re lucky, turning V-Sync off will (paradoxically) even stop tearing on your screen! (It happened for me, so I’ve kind of lost faith entirely in Unity’s inbuilt V-Sync capabilities).