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Hi, Can unity handle streaming terrain that is affected by for example explosions? Thanks in advance Andreas
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For streaming endless terrains, yes you can do that with Unity using AssetBundles, if you have a Pro license. See this sample. As for explosions, that seems to be a separate question, please post it as such, and explain in more detail what you actually need.
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Yes. You can create terrains and modify their heightmaps at runtime You'll need to check with the Terrain and TerrainData classes to see how you can use them
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