Can unity handle streaming terrain that is affected by for example explosions?
Thanks in advance Andreas
Answer by jonas-echterhoff
Jun 23, 2010 at 03:05 PM
For streaming endless terrains, yes you can do that with Unity using AssetBundles, if you have a Pro license. See this sample.
As for explosions, that seems to be a separate question, please post it as such, and explain in more detail what you actually need.
Answer by Mike 3
Jun 22, 2010 at 11:28 PM
Yes. You can create terrains and modify their heightmaps at runtime
You'll need to check with the Terrain and TerrainData classes to see how you can use them
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