Can unity handle streaming terrain that is affected by for example explosions?
Thanks in advance Andreas
Answer by jonas echterhoff
Jun 23, 2010 at 03:05 PM
For streaming endless terrains, yes you can do that with Unity using AssetBundles, if you have a Pro license. See this sample.
As for explosions, that seems to be a separate question, please post it as such, and explain in more detail what you actually need.
Answer by Mike 3
Jun 22, 2010 at 11:28 PM
Yes. You can create terrains and modify their heightmaps at runtime
You'll need to check with the Terrain and TerrainData classes to see how you can use them
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
No one has followed this question yet.
Terrain.Light property removed?
How to set Flatten HeightMap in Unity 4.2
How expand the terrain palette of textures
Alphamaps with new cloned terrain
terrain unexpected collisions - loopidy loops