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I'm trying to get an animation to start only after a certain amount of time has passed.
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animationc#waitforseconds use StartCoroutine(Wait()); instead of Wait(); if any clarification you can ask me if this is the appropriate answer for your questions don not forget to up vote this answer
Jan 07 '12 at 03:58 PM
robert_mathew
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You need to call StartCoroutine with your Wait function rather than just call Wait. More information at http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.StartCoroutine.html. Also please be sure to include more information about your issues in the future.
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And are we supposed to look into our magic eight-balls in order to determine the problem, Willis?