I'm having problems figuring out how the dependencies between resources and prefabs work, but more specifically I have a problem with adding bones to my skeleton.
I've exported a character "dude", and a couple of animations called "dude@walk" etc. Then dragged the dude resource into the scene and set up the animations and made him a prefab.
Problem is when I realized I needed a new bone in the skeleton. I added the bone to all the dude@walk files and the dude-file it self and reimported all, but it's not appearing in the hierarchy view.
Really appreciate some tips, thanks!
asked Jun 22 '10 at 06:27 PM
That's because you have the non-updated model in the hierarchy. You probably broke the prefab connection by changing a value in the Inspector or some other small change you made to the model in the scene. To fix this, simply drag a new prefab of your dude from the file manager into your scene. The new model should have the extra bone.
Hope this helps!
answered Jun 22 '10 at 07:58 PM