Scaling Objects Mess with Physics?

If objects with our without a rigidbody that are scaled much larger than their default size, does it mess up the physics?

Are you asking whether the size of the object messes up the physics? the answer is no it doesn’t. Or are you asking if the size of the object affects its gravity and the answer to that is also no. Try editing the question so we can understand it better. and without a rigidbody what physics are there?

Hmm. Isnt gravity a part of physics? Im finding otherwise. Im trying to add Simple Path to an already made game that is scaled about 100x bigger than default size and instead of the object going straight to each node in the pathfinding, it rubberbands around the node until it finally gets a grip and catches the node. It does this because I had to up the speed and acceleration of the object. Because of its size, it moves very very slowly at the default speed created by Simple Path. It seems to act that since its bigger in size, its forces are changing.

I just shrank down everything to 1 meter. All works well now. Thanks for your feedback.