At the moment I am working on a game to try out with flash and when I go to bake my lightmaps for the scene I get the error:
Unknown compressed texture format!
As far as I can tell I'm getting an this error once per texture in the scene whose object is static or for each texture being baked for lightmapping. I couldn't find anything when looking at my textures or my lightmapping settings so any help would be appreciated.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
5 People are following this question.
My texture has huge amounts of banding on the android tablet
Why does this look so poor and what can i do to improve it?
External lightmap dull when texture added
Smooth Lighting/Texturing on iOS - Preventing Banding
Assigning UV Map to model at runtime