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Why is my texture upside down?

Hello. I'm new to Unity, and have been enjoying using it so far. I have run into a slight problem, which is that when I apply a material to a cube (or rectangle, I guess) on half of the sides it shows up as being upside-down. I've tried everything I can think of to solve this problem (except for making my texture vertically symmetrical, but that takes up way too much time) but I have yet to find a solution. Here is a screenshot, if that helps: The problem

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asked Jan 04 '12 at 02:57 AM

mixtyplix gravatar image

mixtyplix
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You can also model your own cube in Blender or whatnot and set the UV's as needed

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answered Jan 04 '12 at 03:41 AM

DaveA gravatar image

DaveA
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is your texture seamless cause if not you'll get this effect.

you might try painting out four boxes like this:

http://www.cs.washington.edu/education/courses/cse458/10au/content/exercises/images/uv/cube1.png

and putting your texture into the boxes (overlapping is fine)

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answered Jan 04 '12 at 03:38 AM

kievar1983 gravatar image

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asked: Jan 04 '12 at 02:57 AM

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Last Updated: Jan 04 '12 at 03:41 AM