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funky rigidbody movement

I've been trying to make a cube or a capsule to follow a waypoint system all day but no matter what i do the it's always doing wild movements, or it's jittery or it gets stuck in the floor? What's wrong with it?

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asked Jan 02 '12 at 09:33 PM

dylan56477 gravatar image

dylan56477
31 6 11 13

Are you using transform.Translate to move the object? Rigidbodies don't like being treated like that. Disable the rigidbody and see what happens.

Jan 02 '12 at 11:56 PM syclamoth
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asked: Jan 02 '12 at 09:33 PM

Seen: 588 times

Last Updated: Jan 02 '12 at 11:56 PM