Need to control my camera

Hi!

I’ve looked around the board to find my answer. I’m a total zero at scripting. I have a project and I need to control my camera as if it was like an helicopter but as a first person.

What I want is:

W, A, S, D : move forward, backward, strafe left strafe right

Space bar: move up

Left Ctrl: Move down

The “mouse look control” of Unity already behave as I want.

I know it may sound simple for a lot of you but I’m new to Unity.

Thank you very much for your help!

The MouseLook script may do what you want, specially if you choose MouseXandY in the Axes field (MouseLook component in the Inspector). To move the camera, this simple script vaguely based on the CharacterController.Move example can do the job:

var speed : float = 6.0;

function Update() {
    var moveSpeed : Vector3;
    // calculate the lateral speed (AD and/or joystick X)
    moveSpeed.x = speed * Input.GetAxis("Horizontal");
    // calculate the forth/back speed (WS and/or joystick Y)
    moveSpeed.z = speed * Input.GetAxis("Vertical");
    // generate a -1/0/1 output like the GetAxis above for up/down movement
    var up: float = 0;
    if (Input.GetKey("space")) up = 1;
    if (Input.GetKey("left shift")) up = -1;
    // calculate the up/down speed
    moveSpeed.y = speed * up;
    // move the camera by the displacement since the last Update
    // (moveSpeed * Time.deltaTime converts speed to displacement)
    transform.Translate(moveSpeed * Time.deltaTime);
}

Scripting is not that hard: try to understand and even improve this simple script - using different speeds to move up/down, left/right and forth/back, for instance.

If you are interested in helicopter information.A clearer view of mostly what helipter script,camera or somethings.

You can go to this link:

http://www.docstoc.com/docs/26688682/Unity3D---Helicopter-Tutorial

Wow!

Thanks! This is exactly what I was looking for. I saw another script to use the mouse wheel to control the speed. I will be able to combine this.

Marvelous!

Thanks again!