Animations all strung together

I bought this rifle with arms on the assets store and the animations on it are all strung together like frame 1-26 is run and so on. How do I use them? and is there a certain line of code I can use to call the certain point? Thanks!

you had to split animations first on the inspector & then call animations with something likr using :

gameObject.animation.crossFade (“animationName”);