I'm wondering how to tell where the furthest left and "top" screen coordinates of an object is.
I had thought to use the transform.collider.min and doing worldtoscreenpoint, but as the camera rotates around the object (especially around the x axis) this doesn't always hold up.
asked Jun 20 '10 at 05:08 AM
I'm afraid there's no easy solution for this. You could go over all the points of your collider, calculate screencoords and calculate min/max values on them.
answered Jun 20 '10 at 07:18 AM