Basically, I have imported a sword I made from Blender to Unity. Now this is my first ever model import so i may have imported it wrong. However, in the Unity Scene the sword is fine and looks fine, textures all there :D. but when I play the scene the sword stretches across the plane i'm using as a floor. Print screens:
Answer by Jake-GR
Dec 30, 2011 at 10:34 PM
Check to make sure there is no animations being played on the mesh. It usually contains a Default_Take animation that automatically plays when you start the game, and can lead to unwanted results. If this isn't the case, we might need more information about the model.
Answer by t4nks
Dec 31, 2011 at 09:33 AM
thankyou very much :)
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
5 People are following this question.
MMD How to export model and animations to Unity as 3rd person controller?
Unity wont recognize High Definition Models from blender
Parts of a model won't texture
A node in a childnode?