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Blender to unity model issue

Basically, I have imported a sword I made from Blender to Unity. Now this is my first ever model import so i may have imported it wrong. However, in the Unity Scene the sword is fine and looks fine, textures all there :D. but when I play the scene the sword stretches across the plane i'm using as a floor. Print screens: alt text

NORMAL ^

a

PROBLEM ^

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asked Dec 30, 2011 at 08:31 PM

t4nks gravatar image

t4nks
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2 answers: sort voted first

Check to make sure there is no animations being played on the mesh. It usually contains a Default_Take animation that automatically plays when you start the game, and can lead to unwanted results. If this isn't the case, we might need more information about the model.

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answered Dec 30, 2011 at 10:34 PM

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Jake-GR
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thankyou very much :)

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answered Dec 31, 2011 at 09:33 AM

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asked: Dec 30, 2011 at 08:31 PM

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Last Updated: Dec 31, 2011 at 09:36 AM