Object not set to an instance of an object, but the variable is already declared

hi,
look at that :

var listOfFloors : Array[ , ];

var firstFloor : GameObject;


var objs : GameObject[];

private var hit : RaycastHit;

var isOk1 = false;
var isOk2 = false;

var floorsToList : GameObject[];

function Start()
{


floorsToList = gameObject.FindGameObjectsWithTag("floor");
var tx : float;
var ty : float;
var fx : float;
var fy : float;

fx = firstFloor.transform.position.x;
fy = firstFloor.transform.position.z;

for(m = 0; m < 15; m++)
{
	for(i = 0; i < 10; i++)
	{
		tx = fx + 5*m;
		ty = fy + 5*i;
		
		
		var positionT = new Vector3(tx,0,ty);
		objs = GameObject.FindSceneObjectsOfType(typeof(GameObject));
		
		
		for (go in objs)
		{
		  if (go.transform.position == positionT)
		  {
			listOfFloors[m, i] = new Array(go, m, i);
			Debug.Log("a cube has been saved");
			break;
		  }
		}
	}
}

lastFloor = listOfFloors[startEnemy[0], startEnemy[1]];
 }

I don’t understand, this generate an error “Object not set to an instance of an object” (at line 54 & 122)
These objects are in the scene.

Thanks

I don’t have the slightest idea of what this script is trying to do, but I suspect you may have problems with the instruction if (go.transform.position == positionT): probably only the firstFloor object will pass the test.

Anyway, in my tests the error was generated by the listOfFloors variable: it’s declared, but no space is allocated to it. You should change the first line to something like this :

  var listOfFloors = new Array[15,10];

This declares and initializes the array - change the array size, if it’s not enough.