android plugin for script.enabled

I wrote a script with C# and I wanna call the function of it using JavaScript.
When I using android platform an error note with BCE0019: ‘enabled’ is not a member of ‘Object’.

I know the I havn’t created an android plugin. Could someone tells me a detail steps to use the script enabled function.

Thx in advance.

Script:
var script;
script = gameObject.GetComponent(“CanReplay”);
script.enabled = true;

p.s CanReplay is C# script that I want to enalbed.

Unity can’t guess what’s the script variable type, and assumes the generic object type. You should declare its type like this:

  var script: CanReplay = gameObject.GetComponent("CanReplay");
  script.enabled = true;

But CS and JS can’t see each other because the compilers are independent. If Unity complains that “CanReplay isn’t a valid type” or something like this, you can use another trick: declare script as a MonoBehaviour:

  var script: MonoBehaviour = gameObject.GetComponent("CanReplay");
  script.enabled = true;

Hello guys please help me by fix my script .I want to active my car controller script in by writng script in java i use this script on PC Platform its work perfect But when i awitched on Android PlateForm the following error appear
“Enabled” is not a member of unity…Please help professional guys…I use this script on Pc Platform

Var Carcontroll : GameObject;
function Start () {
CarControll.GetComponent(“CarScriptName”).enabled =true;
}

Its work perfect for Pc Platform But For Android Platform “enabled” is not a member of unity error comes

Please Help Me Guys …Thank You In Advance