So, I'm new to Unity and I'm trying to make a space combat simulator where the player pilots a fighter using the mouse to set the direction (pitch and yaw), two keys to increase or reduce trust (lets make it "W" and "S") and another two keys to "roll" the fighter (lets make it "A" and "D")...~
With that in mind, I've set up the main camera with a Smooth Follow script aimed at the Fighter, and a Mouse Look script in the fighter. But here is when the problem starts, because, the camera doesn't follows the rear of the craft when I move my mouse on the Y axis, but always follows when I move it on the X axis.
So, I've come here searching for help in two things:
Thank you very much, and have a good day.
For the camera -> Take the smooth follow off of the camera, child the camera to the vehicle, then position the camera where you want it.