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I have a predicament. I want to "animate" So... how can I create an effective "Time Scale Lerp" that is framerate-independent?
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You could grab your own delta time storing Time.realTimeSinceStartup and use that, should work well enough Sounds messy, but doable. Let's see if anyone comes up with a cleaner solution. ;)
Jun 19 '10 at 11:14 AM
qJake
Wouldn't be too messy if you encapsulated it in a coroutine, and lerped there
Jun 19 '10 at 11:48 AM
Mike 3
Came in to post exactly this. Its what I would do. +1
Jun 19 '10 at 01:44 PM
dhendrix
Turns out this works, and yeah, it might be better encapsulated as an individual class.
Jun 20 '10 at 06:47 PM
qJake
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