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Hey guys, I've been working on a game for a while now and was planning on porting it to iphone. However, since the iphone is slower than the mac I would like to know whether I will need to make my level smaller etc.. My game is currently running at about 60 frames per second on my macbook pro (latest model). Does anyone happen to have the same macbook and can anyone estimate how far the frame rate might drop?(anything above 20 fps would probably be acceptable). Thanks in advance =)
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The iPhone is not a single device. There are four hardware configurations in them at the time of this posting. You need to test on whatever hardware you care to target, as what you're trying to do is impossible. iPhone hardware is not going to yield a "percentage" of a Mac's performance; the architectures are vastly different. However, you can feel confident that if your game really only reaches 60 on the MBP, then it won't be playable on any iOS device. Porting to mobile platforms is not something you're going to have a good time trying to do at the end of your game creation process. You need to be profiling all along the way. Very true, although it's quite possible that getting 60fps means that vsync is on, in which case the "real" fps could potentially be much higher.
Dec 28 '11 at 02:25 PM
Eric5h5
Alright, thanks =) Guess I'll just have to wait and see..
Dec 28 '11 at 03:04 PM
merry_christmas
Also, it turns out vsync was on and the true frame rate was closer to 200 fps - thanks Eric5h5
Dec 29 '11 at 09:06 PM
merry_christmas
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