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I have an airplane with my script, the main problem is that I use those 2 formulas : for the lift and for the drag. I set the drag of my rigidbody to 0.1 and try to use those formulas, but airplane continues moving with momentum/inertia No idea? :D
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Hmmm, i have anti-grav ship which had this annoying momentum too, so i did something like this: Hope it helps... somehow ^^d (rigidbody is 60u heavy, and is set to drag = 3)
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Well, canceling the drag is simply to set "drag" to 0 (zero). But I guess that's not what the problem really is? You want to cancel the first law of physics, the one about momentum?
yes, here we are, cause I add the force to my airplane, but when I use addrelativetorque it continues to go straight forward, even if it's rotated
Ah, well, torque doesn't affect movement unless there is a collision. You could try setting rigidbody.velocity to transform.forward * someSpeed to get it to always move in the forward direction.
yes, u'r right, the problem is that it conserves its momentum, that's the matter