Hey guys, I've asked this before with no luck, so I figured I'd try again. I'm trying to take the way the Outlined/Silhouetted Diffuse shader does outlining and give it to the Toon/Basic Outline shader. I'm trying to do this because my meshes are too rigid to have smooth outlines using the Toon's method, but with Outlined/Silhouetted Diffuse's outlines it perfectly outlines the character.
Here's my slightly edited Toon/Basic Outline Shader, along with the Outlined/Silhouetted Diffuse. If anybody could either do this or explain to me how to do this, or both, it would be greatly appreciated! Thanks, Jordan.
(Posting these on Pastie due to their size)
OUTLINE SILHOUETTE http://pastie.org/3082032
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