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Do i need to have 2 seperate apps communicating for server/client relationship?

I'm just trying to see if I understand this correctly, and this will greatly help me visualize the process ahead of me. In order to create a game with a central server, and distributed clients... Im guessing id need to design 2 seperate unity projects with completely different builds that somehow interact with each other.

I'm just wanting to know if this is correct, thanks!

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asked Dec 27 '11 at 11:59 AM

uraniumbathtub gravatar image

uraniumbathtub
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wtf guys srsly answer me

Jan 01 '12 at 04:40 AM uraniumbathtub

Good job there with the imperative mode! Do you expect people to answer you because you order them to?

Jan 01 '12 at 05:03 AM syclamoth
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1 answer: sort voted first

Short answer-

No. There is absolutely no reason why you would have to create two different projects.

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answered Jan 01 '12 at 05:03 AM

syclamoth gravatar image

syclamoth
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wtf guys srsly

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answered Jan 01 '12 at 04:39 AM

uraniumbathtub gravatar image

uraniumbathtub
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This isn't even a good bump.

Jan 01 '12 at 05:02 AM syclamoth
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asked: Dec 27 '11 at 11:59 AM

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Last Updated: Jan 01 '12 at 06:03 AM