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I'm just trying to see if I understand this correctly, and this will greatly help me visualize the process ahead of me. In order to create a game with a central server, and distributed clients... Im guessing id need to design 2 seperate unity projects with completely different builds that somehow interact with each other. I'm just wanting to know if this is correct, thanks!
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Short answer- No. There is absolutely no reason why you would have to create two different projects.
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wtf guys srsly answer me
Good job there with the imperative mode! Do you expect people to answer you because you order them to?