I have seen a lot of requests for people looking for help getting the Android Remote working.
I have been at it for a few hours to get it working on my new tablet. So here is a guide to getting it working.
Follow these steps and you should have no problems on any device (famous last words).
Step 1 - Download Android SDK
Step 2 - In the SDK installer ensure you install "Google USB Drivers"
Step 3 - Go to device manager and make sure your device has its drivers installed. You can get more help here. http://developer.android.com/sdk/win-usb.html
Step 4 - In Unity under preferences set the path to the Android SDK. C:Program Files (x86)Androidandroid-sdk or something similar.
Step 5 - Close Unity
Step 6 - On your android device ensure that in Application Settings that USB Debugging, Stay Awake and Allow Mock Locations are all enabled.
Step 7 - Connect via USB and launch the remote app.
Step 8 - Launch Unity
Step 9 - Run your game in the editor
Step 10 - Enjoy
Each time you restart the Unity Remote app you must restart Unity or the app will not pick it up. If I am in for a long dev session I plug in device and run remote and then begin work. Means I dont have to keep restarting Unity.
I hope this helps everyone who has a problem with Unity Remote on Android.
This solved it for me:
answered Oct 04 '12 at 04:23 PM
It's not always the best idea to install google's USB drivers. for some phones only the manufacturer's drivers will enable the use of USB debugging. If you want it to work for your phone, just search for "setting up ADB on DEVICENAME" and you will probably find what you need to do. If ADB see's your device, it should work in Unity.
a simple check is to run "adb.exe" that comes in platform-tools in the sdk from command line as "adb devices" if you see something listed, then you are good to go (in theory).
Adb working? check. Launch unity remote, check. Launch Unity and play your game.