Alright guys i’m a bit stumped and i hope you guys can help me out.
I have a script that creates about 7500 prefab objects and i use an XML file to decide the material and the scale. So what i currently do is on startup i run one script that sets all the object their materials and scales. But i want to change the XML file on runtime so that i can switch between datasets ingame. So what i did was i called on the script again with a diffirent XML file, and that works fine and all. But because of the size of the XML file it takes about 20seconds to run through that again. So what i want to do is run all the XML scripts on startup and save the values inside a script attached to the prefab object. So i need a way to send the variable created in one script to the specific gameobject’s script. So do you guys have any ideas on this one?
Many thanks, Woox