Camera follow help?

I am trying to make a game that has an eagle eye perspective kind of like Rome total war only from straight above. I am stuck on how to have my camera follow my player I have tried making it a child of the player but I want my camera only to follow were it goes not follow its rotations. I dont know how I would do this apart from using a different script to control my players rotation, at the moment it rotates to were ever the mouse is at. Can anyone help me out?

I’m a bit of a noob, but here’s what I would do:

Make a script for the camera that holds a reference to the player. In the update() set the camera’s x and z position (or whatever you need) to the same as the player.

Here’s what I do:

Attach a “Smooth Follow” (just go to the top and click on “Component”, then go to “camera control”) to your Camera.

Then set the target to your Player and now the trick:
Usually the Smooth Follow follows rotation too, BUT if you set the “rotation damping” to a value like 0.000001 it will only follow the position.
Thats a simple method, I think I’m able to explain you another method, if you dont like this one :slight_smile:

Greetings,
TheCSharpFreak