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Making textures Scroll/ animate textures

how do i get a set texture to scroll from left to right, and or change a materials image over time?

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asked Jun 17, 2010 at 09:00 PM

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Look back at my question please Fishman92

Aug 04, 2014 at 09:04 PM DaPacoTaco
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2 answers: sort voted first


That script will step through a texture sheet. The important bit is this particular line of code

renderer.material.SetTextureOffset ("_MainTex", offset);

With that you can also write a script that animates offset over time smoothly. In fact, here's an example of one:

using UnityEngine; using System.Collections;

public class AnimatedUVs : MonoBehaviour { public int materialIndex = 0; public Vector2 uvAnimationRate = new Vector2( 1.0f, 0.0f ); public string textureName = "_MainTex";

 Vector2 uvOffset = Vector2.zero;

 void LateUpdate() 
     uvOffset += ( uvAnimationRate * Time.deltaTime );
     if( renderer.enabled )
         renderer.materials[ materialIndex ].SetTextureOffset( textureName, uvOffset );


For changing the image, the most efficient way is to use a tiling texture, but if you must use different source images, you can use this:



renderer.material.mainTexture = myTexture;
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answered Jun 17, 2010 at 09:16 PM

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Sep 02, 2010 at 01:15 PM Bentford

Thanks. This is a lot easier than having to set all the vertex UVs separately!

Jun 06, 2011 at 11:43 AM bernardfrancois

Great work....!! Worked for me too....

Jul 06, 2012 at 04:33 AM hirenkacha

superb man you are awesome thanks for this solution (y)

Jan 26, 2013 at 08:03 AM Sanky

Arent you worried about Vector2 overflow in uvOffset variable after time?

Dec 18, 2013 at 09:07 AM DuckOfDoom
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Hi, if you want animate multiple materials check this, hopes help you.

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answered Sep 01, 2011 at 10:46 PM

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asked: Jun 17, 2010 at 09:00 PM

Seen: 79975 times

Last Updated: Aug 04, 2014 at 09:04 PM