I am writing an application in Unity that requires another application to be running. I have been able to successfully start another program from Unity, but I have not been able to close it. I am
When I try to run this code, I get a compile error:
I get a similar error for the Kill() method.
Both the Kill() and CloseMainWindow() methods are suggested by intellisense in the Monodevelop IDE, and documented in the C# .NET
My theory is that Unity has blocked some features of the .NET framework to prevent a Unity process from shutting down other processes. I have tried using System.Reflection to look inside the Process class, but it isn't working for some mysterious reason (this being my first time using reflection in C#).
How can I close this extra process when the user closes Unity?