# move player to the grabPoint

 0 Hello! I got a great problem with this...Making a grabPoint i got it working, but the player is a little far from grabPoint when grab the point... I used this to get it on the right height(same of the grabPoint): ``````transform.position.y = collision.transform.position.y; `````` Ok, that is working. But Playermodel is a little far from the grabPoint in the axis Z (of the player)... Well i would do the same thing in the Z axis, but it doesn`t work.`Cause it is about global axis, i need local(some grabPoint would be rotated and that`s the problem)...maybe something about localPosition would help, but not with the same sintax...i tried it before... [EDIT] I'm using this code: ``````function OnTriggerEnter(collision : Collider) { if (collision.gameObject.tag == "grabPoint") { grab=true; nogravity=true; transform.position.y = collision.transform.position.y; transform.position.z = collision.transform.position.z; transform.eulerAngles.y = collision.transform.eulerAngles.y; } } `````` Please help me!!! Thank you Guys! =D more ▼ asked Jun 16 '10 at 05:38 PM Henrique 93 ● 14 ● 14 ● 17 add new comment (comments are locked) 10|3000 characters needed characters left ▼ Viewable by all users

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 0 You need to add an offset to the player's new position. Put a GrabPoint down somewhere, and see exactly where the player should be in relation to it to be visually correct. Then put that value into the var offset : Vector3 below: transform.position = collision.transform.InverseTransformPoint( offset ); InversetTransformPoint takes rotation into account, so as you rotate a grabPoint, it should rotate the snap-to position properly. If different GrabPoints can have different offsets, you may need to make offset a member of GrabPoint objects rather than a global / magic number. more ▼ answered Oct 05 '10 at 07:46 AM Loius 10.9k ● 1 ● 12 ● 43 add new comment (comments are locked) 10|3000 characters needed characters left ▼ Viewable by all users
 0 you could just use localPosition instead of position for things you want in local space to an object alternatively, you could use transform.forward to get the local forward vector of a transform more ▼ answered Jun 16 '10 at 06:02 PM Mike 3 30.6k ● 10 ● 67 ● 254 localPosition isn't working too. With localPosition I got greater problem than before. And transform.forward got the same old problem... It isn't working...=( Jun 16 '10 at 06:41 PM Henrique it may be best to post the code you're trying then, otherwise it's just guesswork Jun 16 '10 at 07:20 PM Mike 3 add new comment (comments are locked) 10|3000 characters needed characters left ▼ Viewable by all users

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asked: Jun 16 '10 at 05:38 PM

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Last Updated: Jun 16 '10 at 08:20 PM