click to move workig script!! but pls help with rotation!! :(

hi I done same basic script n It’s WORKING but I can’t get smooth rotation n moment :frowning:

like also can u check serialization pls :slight_smile:

code:
using UnityEngine;
using System.Collections;

public class Pcontllorer : MonoBehaviour {

    public float PlayerMoveSpeed;
	private Vector3 TargetPosition;
	

void Start () {
if (!networkView.isMine)
	{
		enabled = false;
		TargetPosition = transform.position;
		
	}
}


void Update () {
	if (networkView.isMine)
	{
	if (Input.GetMouseButtonDown(0))

{
Plane playerPlane = new Plane(Vector3.up, transform.position);
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
float hitdist = 0.0f;

   if (playerPlane.Raycast(ray, out hitdist)) 
   {
        Vector3 targetPoint = ray.GetPoint(hitdist);
        TargetPosition = ray.GetPoint(hitdist);
        Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
        transform.rotation = targetRotation;
   }               
}

transform.position  = Vector3.Lerp(transform.position, TargetPosition, Time.deltaTime * PlayerMoveSpeed);

}
}

void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info)

{
if (stream.isWriting)
{
Vector3 pos = transform.position;
stream.Serialize(ref pos);
}
else
{
Vector3 posRec = Vector3.zero;
stream.Serialize(ref posRec);
transform.position = posRec;
}
}
}

Sad. You never got an answer after 9 years.