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I'm trying to set all the vertices of plane to match the height of the terrain. At the moment, it sets about half the plane to some random Y value and ignores the other half. I can't seem to figure out what's going wrong here. So far this is what I have:
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Turns out that the issue with half the verts flattening themselves was a red herring. The issue was that I was modifying local points, not world coordinates. Here is my solution:
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