I am trying to extend on the character customization example project. I have modified one of the animations to create a run animation using the provided model bones. I believe there is an issue when exporting FBX with the latest ..11 version (max 2010), so I put the .max file in the project directory.
I droped the .max file (from explorder) into Characters>Female which created female@run. It has a white sheet of paper as the icon rather than the box with a paper, and there is ofc no script under this file.
However, in the bottom right it says 3ds max could not be found. Can I point it to the right directory, I use a portable version on a flash drive.
Also, when I put the Female folder in the Hierachy, she has all of the default animations that come with the example project, but my run animation is not an option in the list...
Open your Explorer (I assume you use Windows?), right-click on any .max file, choose "Open With" and select your 3dsmax.exe. Unity seems to use the file associations made by windows, so there is no need to point it to a directory from inside Unity.
answered Jun 15 '10 at 04:05 PM