If First Person Controller is moving ?

Hello everyone, I just simply want to check if my character is moving, and I use Unity’s First Person Controller, if there was a rigidbody or something I would use

if (rigidbody.velocity != Vector3.zero)

this but there is Character Motor, FPS Input and the other scripts no rigidbody, I don’t know how to check if First Person Controller is moving, please help :).

There exists CharacterController.velocity, but it’s not reliable. It’s better to keep track of this yourself, like @asafsitner suggested. Add this code to the script where you must know if the player has moved (the script must be attached to the player):

var lastPos: Vector3;

function Start(){
  lastPos = transform.position;
}

// Any time you call this function, it will return true if the character
// has moved 1 milimeter or more since the last time the function was called

function CharMoved(): boolean {
  var displacement = transform.position - lastPos;
  lastPos = transform.position;
  return displacement.magnitude > 0.001; // return true if char moved 1mm
}