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Is it possible bake the map of shadow into texture (in real time) for use in another shader channel?
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Is it possible bake the map of shadow into texture (in real time) for use in another shader channel?
(comments are locked)
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asked: Dec 17 '11 at 04:01 PM
Seen: 682 times
Last Updated: Dec 17 '11 at 04:02 PM