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Hi there, Quick question. Probably another small one that I will facepalm about later, I am getting the error regarding issues with Vector3 float, float, float. I know it is something to do with me using Player.position but I want to keep the Player position for the x and z axis and only change the y axis position. Do I have to define where it is, I though thats what transform was for :/ Cheers,
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Player.position = new Vector3(Player.position, 1, Player.position) returns a Vector3(Vector3,1,Vector3)...
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Face palming imminent, well spotted lo0Nuhtik! @Aaron not making fun, just glad to see I'm not the only one... @Loo when you have an answer, post it as such: you want the points, I saw...
Ah face palm indeed imminent. Put that in an answer so this is not left unanswered and cluttering up UA.