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I can't seem to figure it out on my own...
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You have two options. Array Referencing and the Inspector
Using Resources.Load This method is NOT recommended for all your game assets because it is much less efficient. However, any resources in the folder Resources/ will always be loaded, and can be called by name during scripting. For example, if you had a texture called "Wall" and it was in the Resources folder, you could do:
You could devise some way of loading multiple resources from the Resources folder into an array, though again, the method described above is preferred.
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And I cant't figure out what you mean.. ;)
Next time, ask a more detailed question.