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Hey There, Like the title says, i'm trying to get an object to show up on my minimap and not on my main camera. I have a player which is navigating through a maze towards an objective and i want my minimap to show the objective and the player light-up and standing out from the rest of the map so the object is clear to the player. I've got my minimap working at a depth of 2, i thought there was a way for setting objects to depths too, so only my minimap could see some objects but maybe i dreamed that. any ideas on how i can do this? i'm spent, so im going to put it aside for the moment. but if anyone else came across this i'd appreciate it. cheers
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I haven't actually done anything like this before, but the first thing that pops in my mind is using layers and culling mask. Set the object to a specific layer (next to where you give it tags; at the top of the inspector). And then on your camera's check the layers you want to display Hope this will work! yep, thanks, i knew there was something like that i could do, but i forgot a load of thing unity can do since i left it for a while to work in XNA. i'll try that and let you know if it works, thanks again
Dec 14 '11 at 11:41 PM
tensus2000
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